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The Playroom (1989 video game) facts for kids

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The Playroom
The Playroom 1989 Cover art.jpg
Windows Cover art
Developer(s) Broderbund
Publisher(s) Broderbund
Infogrames (Amiga)
Designer(s) Leslie Grimm
Dennis Casewel
Lynn Kirkpatrick
Artist(s) Donna Buttlaire
Composer(s) Tim Larkin
Greg Rahn
Series Early Learning Family Series
Platform(s) Amiga, Apple II, MS-DOS, FM Towns, Macintosh, Windows
Release date(s)
  • December 18, 1989 (MS-DOS)
  • 1989 (Apple II, AppleIIgs, Macintosh)
  • 1992 (Amiga)
  • 1994 (FM Towns)
  • 1995 (Macintosh, Windows)
Genre(s) Educational
Mode(s) Single-player

The Playroom is a video game first created in 1989 for MS-DOS, Apple II and Macintosh computers. The game was compatible with the TouchWindow utility. It was ported to the Amiga and FM Towns computers in 1992 and 1994 respectively and then remade for Microsoft Windows and Macintosh in 1995. It was designed for ages 3 to 6 (preschool through first grade) manufactured by Broderbund. A follow up game titled The Treehouse came in 1991 as well as a sequel to this game, called The Backyard in 1993.

Gameplay

This video game featured Pepper Mouse and is set in his playroom. Clicking on toys and areas of the playroom will activate animated surprises or open an activity. Activities include the spinner, a simple counting game with four difficulty levels; an ABC book, where objects can be placed on two different scenes; the computer, which teaches spelling and getting familiar with the keyboard; the cuckoo clock, which teaches how to tell time; the mousehole game, which is a dice-rolling game with three skill levels; and the mix-up toy, in which heads, torsos and legs from various characters can be customised. The 1995 remake includes additional content to the existing activities and the presence of Pepper's sister Ginger.

Gameplay screenshot

Educational goals

The game is designed to make younger players comfortable to their surroundings as they become absorbed in the activities, helps them get ready for school and offers them learning opportunities in a non-threatening manner. Literacy skills are not required to play it. Topics in the game include simple math, reading, time and reasoning skills. It pays great attention to detail, clearly spelling out meanings to make reading letters and words plus typing easy. There are also activities to teach telling the time, counting and using imagination. The user manual also includes fun activities to add to enjoyment. Copies of the game also came with a stuffed toy of Pepper Mouse. Aided by this software, Children can learn and advance at their own pace and play in their own way.

Availability

  • The game was included on a twin CD pack along with "Jamie Discovers Math".
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